Uses of Interface
org.teavm.jso.webgl.WebGLUniformLocation
Packages that use WebGLUniformLocation
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Uses of WebGLUniformLocation in org.teavm.jso.webgl
Methods in org.teavm.jso.webgl that return WebGLUniformLocationModifier and TypeMethodDescriptionWebGLRenderingContext.getUniformLocation(WebGLProgram program, String name) Methods in org.teavm.jso.webgl with parameters of type WebGLUniformLocationModifier and TypeMethodDescriptionWebGLRenderingContext.getUniform(WebGLProgram program, WebGLUniformLocation location) voidWebGLRenderingContext.uniform1f(WebGLUniformLocation location, float x) voidWebGLRenderingContext.uniform1fv(WebGLUniformLocation location, float[] v) voidWebGLRenderingContext.uniform1fv(WebGLUniformLocation location, JSArrayReader<JSNumber> v) voidWebGLRenderingContext.uniform1fv(WebGLUniformLocation location, Float32Array v) voidWebGLRenderingContext.uniform1i(WebGLUniformLocation location, int x) voidWebGLRenderingContext.uniform1iv(WebGLUniformLocation location, int[] v) voidWebGLRenderingContext.uniform1iv(WebGLUniformLocation location, JSArrayReader<JSNumber> v) voidWebGLRenderingContext.uniform1iv(WebGLUniformLocation location, Int32Array v) voidWebGLRenderingContext.uniform2f(WebGLUniformLocation location, float x, float y) voidWebGLRenderingContext.uniform2fv(WebGLUniformLocation location, float[] v) voidWebGLRenderingContext.uniform2fv(WebGLUniformLocation location, JSArrayReader<JSNumber> v) voidWebGLRenderingContext.uniform2fv(WebGLUniformLocation location, Float32Array v) voidWebGLRenderingContext.uniform2i(WebGLUniformLocation location, int x, int y) voidWebGLRenderingContext.uniform2iv(WebGLUniformLocation location, int[] v) voidWebGLRenderingContext.uniform2iv(WebGLUniformLocation location, JSArrayReader<JSNumber> v) voidWebGLRenderingContext.uniform2iv(WebGLUniformLocation location, Int32Array v) voidWebGLRenderingContext.uniform3f(WebGLUniformLocation location, float x, float y, float z) voidWebGLRenderingContext.uniform3fv(WebGLUniformLocation location, float[] v) voidWebGLRenderingContext.uniform3fv(WebGLUniformLocation location, JSArrayReader<JSNumber> v) voidWebGLRenderingContext.uniform3fv(WebGLUniformLocation location, Float32Array v) voidWebGLRenderingContext.uniform3i(WebGLUniformLocation location, int x, int y, int z) voidWebGLRenderingContext.uniform3iv(WebGLUniformLocation location, int[] v) voidWebGLRenderingContext.uniform3iv(WebGLUniformLocation location, JSArrayReader<JSNumber> v) voidWebGLRenderingContext.uniform3iv(WebGLUniformLocation location, Int32Array v) voidWebGLRenderingContext.uniform4f(WebGLUniformLocation location, float x, float y, float z, float w) voidWebGLRenderingContext.uniform4fv(WebGLUniformLocation location, float[] v) voidWebGLRenderingContext.uniform4fv(WebGLUniformLocation location, JSArrayReader<JSNumber> v) voidWebGLRenderingContext.uniform4fv(WebGLUniformLocation location, Float32Array v) voidWebGLRenderingContext.uniform4i(WebGLUniformLocation location, int x, int y, int z, int w) voidWebGLRenderingContext.uniform4iv(WebGLUniformLocation location, int[] v) voidWebGLRenderingContext.uniform4iv(WebGLUniformLocation location, JSArrayReader<JSNumber> v) voidWebGLRenderingContext.uniform4iv(WebGLUniformLocation location, Int32Array v) voidWebGLRenderingContext.uniformMatrix2fv(WebGLUniformLocation location, boolean transpose, float[] value) voidWebGLRenderingContext.uniformMatrix2fv(WebGLUniformLocation location, boolean transpose, JSArrayReader<JSNumber> value) voidWebGLRenderingContext.uniformMatrix2fv(WebGLUniformLocation location, boolean transpose, Float32Array value) voidWebGLRenderingContext.uniformMatrix3fv(WebGLUniformLocation location, boolean transpose, float[] value) voidWebGLRenderingContext.uniformMatrix3fv(WebGLUniformLocation location, boolean transpose, JSArrayReader<JSNumber> value) voidWebGLRenderingContext.uniformMatrix3fv(WebGLUniformLocation location, boolean transpose, Float32Array value) voidWebGLRenderingContext.uniformMatrix4fv(WebGLUniformLocation location, boolean transpose, float[] value) voidWebGLRenderingContext.uniformMatrix4fv(WebGLUniformLocation location, boolean transpose, JSArrayReader<JSNumber> value) voidWebGLRenderingContext.uniformMatrix4fv(WebGLUniformLocation location, boolean transpose, Float32Array value)